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THE# V ■ 










HE TWO TOWERS 





.GAME! 



Electronic Arts Inc. 

209 Redwood Shores Parkway 

Redwood City, CA 94065 



1447205 




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About Photosensitive Seizures 

A very small percentage of people may experience a seizure when 
exposed to certain visual images, including flashing lights or patterns 
that may appear in video games. Even people who have no history of 
seizures or epilepsy may have an undiagnosed condition that can cause 
these "photosensitive epileptic seizures" while watching video games. 

These seizures may have a variety of symptoms including: 
lightheadedness, altered vision, eye or face twitching, jerking or shaking 
of arms or legs, disorientation, confusion, or momentary loss of 
awareness. Seizures may also cause loss of consciousness or convulsions 
that can lead to injury from falling down or striking nearby objects. 

Immediately stop playing and consult a doctor if you experience 
any of these symptoms, Parents should watch for or ask their children 
about the above symptoms-children and teenagers are more likely than 
adults to experience these seizures. 

The risk of photosensitive epilepuc seizures may be reduced by sitting further from 
the television screen, using a smaller television screen, playing in a well-lit room and 

not playing when you are drowsy or fatigued. 

If you or any of your relatives have a history of seizures or epilepsy, 
consult a doctor before playing. 

Other Important Health and Safety Information 

The Xbox video game system documentation contains important safety 
and health information that you should read and understand before 
using this software. 

Avoid Damage to Your Television 

Do not use with certain televisions. Some televisions, especially front- or 
rear-projection types, can be damaged if any video games, including 
Xbox games, are played on them, Static images presented during the 
normal course of game play may "burn in" to the screen, causing a 
permanent shadow of the static image to appear at all times, even when 
video games are not being played. Similar damage may occur from static 
images created when placing a video game on hold or pause. Consult 
your television owner's manual to determine if video games can be 
safely played on your set. If you are unable to find this information in 
the owners manual, contact your television dealer or the manufacturer 
to determine if video games can be played on your set. 

Unauthorized copying, reverse engineering, transmission, public 
performance, rental pay for play, or circumvention of copy protection is 
strictly prohibited. 

This product has been rated by the Entertainment Software Rating Board, 
For information about the ESRB rating, or to comment about the 
appropriateness of the rating, please contact the ESRB at 1-800-771-3772, 



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USING THE XBOX VIDEO GAME SYSTEM 
USING THE XBOX CONTROLLER 



3 



COMPLETE GAME CONTROLS 4 

THE LEGEND OF THE RING 6 



GETTING STARTED 

MAIN MENU 

OPTIONS MEN 
U 





GAMEPLAY SCREEN 

MISSION RESULTS SCREEN . . 
SKILL UPGRADES 



9 

9 

[O 

10 



. 11 



ii 

\2 
12 



MISSION SELECTION 



r -I 1 + 



CHARACTER SELECTION . 
SAVING AND LOADING. 



•3 

- ! 4 



CHARACTERS 



FORCES OF EVIL 



LIMITED 90-DAY WARRANTY 



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. 16 

. 18 



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USING TffE XBOX PTOEO 

GflMB SYSTEM 



Disc tray 




Controller port I 
Controller port 2 



Eject button 

Power button 



Controller port 4 
Controller port 3 



i. Set up your Xbox" video game system by following the 
instructions in the Xbox Instruction Manual. 

2. Press the power button and the status indicator light will light 
up. 

3. Press the eject button and the disc tray wilt open. 

4. Place the The Lord of the Rings \ The Two Towers' disc on the 
disc tray with the label facing up and close the disc tray. 

5. Follow on-screen instructions and refer to this manual for 
more information about playing The Lord of the Rings, The Two 
Towers. 

Avoiding Damage to Discs or the Disc Drive 

To avoid damage to discs or the disc drive: 

m Insert only Xbox-compatible discs into the disc drive. 

# Never use oddly shaped discs, such as star-shaped or heart- 
shaped discs. 

# Do not leave a disc in the Xbox console for extended periods 
when not in use, 

# Do not move the Xbox console while the power is on and a 
disc is inserted. 

# Do not apply labels, stickers, or other foreign objects to discs. 










USRjq THE XBOX CONTROLLER 



Expansion slot A 



Left trigger 



Expansion slot B 



Left thLimbsticft 

BACK button 
START button 



Directional pad 




Right trigger 



Y button 
B button 
X button 
A b utton 



Black button 
White button 



Right ttiumbstick 



i. Connect the Xbox Controller into any controller port on the 
front of the Xbox console. For multiple players, insert 
additional controllers. 

2. Insert any expansion devices (for example, Xbox Memory 
Units) into controller expansion slots as appropriate. 

3. Follow on-screen instructions and refer to this manual for 
more information about using the Xbox Controller to play The 
lord of the Rings, The Two Towers. 












COMPLETE GfflME CONTROLS 



GAME CONTROLS 



Use Ranged 
Weapon 



Move/Aim 



Pause/Resume 
Game f 




Killing Move 

Parry 

Fierce Attack 
Knock Back 

Speed Attack 
Jump Back 



Speed and Fierce Attacks, 
Fire Ranged Weapon 1 



Sp eed Attack 



Q or 



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Fierce Attack 



Knock Back 



Parry 



© or @/T 
ill 

£ 



Killing Move 



lump Back 



B (p ull) 

ji 



Equip Ranged Wea pon 



H (put! and hold) 



* ' .J 



Fire Ranged Weapon (while equipped) Q or "jf-? (release to fire) 



SPEED ATTACK 
FIERCE ATTACK 



Take a very quick swipe at your foe. 

Strike your enemy a solid blow that can 

shatter the stoutest shield 

RANGED WEAPONS Prepare to fire an arrow or throw an axe 

by activating your ranged weapon. Press 
and hold © or § button longer for a 
more powerful shot. 

To aim the ranged weapon, pull and hold 
H and aim by moving @_ A small glowing 
light appears above the head of the 
currently targeted enemy. 

Finish off a fallen enemy with this forceful 
fatal blow. 

Defend yourself against enemy attacks and 
arrows with a well-timed parry, 



KILLING MOVE 



PARRY 










KNOCK BACK 



JUMP BACK 



Push enemies away from you to avoid 
their attacks 



Escape painful blows by jumping 
backwards out of harms way, 

BASIC COMBINATION MOVES 

Your character begins the game with two simple combination 
moves. 

Three hit Speed Combo Q ¥ Q, then Q 



Double hn Fierce Combo 



Q then Q 



Many advanced moves can be purchased as skill upgrades. When 
some combos are successfully executed, the power of die attack 
will harm all enemies in the immediate area, often knocking 
them down. 

Linked Attack Successful Parry, then 
Q, then pull E3 



Shoulder Rush 



Q Q 



Devastating Attack 



Q (hold and release) 



>{OTE: These attacks must be purchased before they are 
available for use. 



LINKED ATTACK 



SHOULDER RUSH 



A Linked attack instantly kills an 
enemy, but must begin with a 
successful parry. 

Charge forward and drive enemies to 
the ground. 

DEVASTATING ATTACK Press and hold © or the f /i . This 

attack takes time, and your character 
remains in place while charging up the 
necessary power to pull it off. Once 
fully charged let go of © or the ' to 
unleash the attack. 

Anyone can swing a sword or axe, but very few will ever master 
their weapons against foes of all speeds, sizes and types. 
Upgrading your skills not only improves your prowess on the 
battlefield, it also increases your experience point earnings. 
Each character learns their own specific combination moves by 
upgrading their skills. (> Skill Upgrades on p. 12) 

MENU/NAVIGATION CONTROLS 

Highlight menu items Q/V 



Cycle choices/Move sliders 



O^ 



<->' 



Select/Go to next screen 



Return to previous screen 






IvfOTE: Default options are listed in bold in this manual. 








TOE UBGfBlfl) OF THE RlhfCj 






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ONE RING TO RULE THEM ALL, ONE RING TO FIND THEM, 
ONE RING TO BRING THEM ALL AND IN THE DARKNESS BIND THEM 



it began with the forging of the great rings. 

Three were given to the elves - immortal, wisest, and fairest of 
all beings. Seven to the dwarf lords - great miners and 
craftsmen of the mountain halls. And nine, nine rings were 
gifted to the race of men, who r above all else, desire power. 

For within these rings was bound the strength and will to govern 
each race. But they were all of them deceived. For another ring 
was made. 

In the land of Mordor, in the fires of Mount Doom, the Dark Lord 
Sauron forged, in secret, a master ring to control all others. And 
into this ring he poured his cruelty, his malice, and his will to 
dominate all life. 

THE ONE RING 

The One Ring, an innocent-looking golden band, is by far the 
most powerful object in all of Middle-earth. Put it on, and the 
wearer becomes completely invisible. Using its powers of 
invisibility draws the attention of the Dark Lord Sauron, who 
may dispatch sinister creatures to retrieve The One Ring. 

The One Ring has a strange corruptive influence, causing greed 
and powerlust in many who are exposed to it. Possessing The 
One Ring can prolong the life of its keeper, but corruption from 
The One Ring will eventually transform a normal hobbit into a 
selfish, hideous monster. 



The One Ring was forged thousands of years ago by Sauron in 
the fires of Mount Doom. He was close to using The One Ring's 
full powers to dominate Middle-earth when it was cut from his 
hand in battle. Sauron has been trying to reclaim The One Ring 
ever since losing it t and if he does, Middle-earth will be plunged 
into darkness and sorrow. 

To prevent Sauron from possessing The One Ring, it must be 
destroyed forever, and this can be accomplished only by throwing 
it back into the fiery chasm of Mount Doom. Frodo shows a 
remarkable resistance to The One Ring's evil influence, so he 
volunteers to carry it on the perilous journey to Mount Doom. 

MIDDLE-EARTH 

Middle-earth is, by and large, a pleasant place. Hobbits, Men, 
Elves, and Dwarves live in peace with one another despite their 
obvious cultural differences. Lately, however, there has been 
signs of darkness rising throughout the land. 

Hobbits inhabit an idyllic agricultural valley called the Shire, 
where they live in underground houses and have little to worry 
about besides nosy family members, Hobbits are very small, with 
big hairy feet, and they have never been known for their 
courage or adventurous natures. Frodo's improbable journey 
shows that hobbits can be the bravest and boldest of all 
creatures. 

The Men of Middle-earth are heroic but not entirely trustworthy. 
They are known to be selfish and have difficulty controlling their 
desires. Even the beloved wizard Gandalf is afraid to handle The 
One Ring for fear of its corruptive powers. Still, Aragorn shows 
himself to be the best of men in terms of bravery, dedication, 
and valor in battle. 

Elves are gentle, graceful creatures that live in harmony with 
nature. They are immortal unless killed in battle, and they 
conduct themselves with the wisdom and calm of the millennia 
they have lived. Legolas is a prince of the Elves, possessing keen 
eyesight, and remarkable bravery and skill with a bow. 

Dwarves are short, strong, and often grumpy creatures that 
excel in underground endeavors like tunneling and mining for 
jewels and precious metals. Their prickly dispositions can often 
mask the deep bonds that they develop with relatives and 
friends. Gimli is a proud dwarf, and he wields his axe with skill 
and might that strike fear in the heart of much larger enemies. 



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THE FELLOWSHIP 

Gandalf discovers the true nature of the magical ring Frodo 
possesses and urges him to leave the Shire. Learning of Sauron's 
efforts to recover The One Ring r Frodo quickly escaped the 
Shire, dodged numerous Ringwraiths, and made his way toward 
the Elven stronghold of RivendelL Here, the great leaders of 
Middle-earth discussed the problem of The One Ring and 
Sauron's recent activities. It was agreed that The One Ring must 
be taken to Mount Doom to be destroyed. After some debate 
(and an energetic but fruitless attempt by Gimli to destroy The 
One Ring with his axe) it was decided that Frodo would bear the 
burden of The One Ring. Several agreed to accompany and 
protect him, including Gandalf, Aragorn, Legolas, Gimli, Boromir, 
Sam, Merry, and Pippin. Together they formed the Fellowship of 
the Ring, and set off toward Mount Doom on their epic 
adventure. 

FOR MORE INFO about this and other titles, visit EA GAMES on 
the web at www.eagames.com . 



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To purchase a skill upgrade: 

i. Highlight the desired skill 

2. Make sure that you have enough upgrade points. 

3. Press © 

4. Confirm by selecting YES. 

5. Select Continue and press © to move to the Mission 
Selection screen. 

MISSION SELECTION 

Choose any unlocked battle from the Mission Selection Screen as 
you make your way toward Mordor. Unlock new battles by 
winning the previous battle or advancing characters to higher 
levels. 

Many extras are also available from the Mission Selection screen 
including interviews, the making of the video game, secret 
missions and even a secret character. The more achievements 
you make in the game, the more extras you unlock. 

* Highlight missions or extras by pressing J, 

# Select the highlighted item by pressing ©. 

GfMRflGTER gELEGTIO^ 

Choose a worthy character for the next mission. 

To select a character: 

1. Press -Q/Q-* to highlight a character, 

2. Press © to select the highlighted character. 

3. Press © again to begin battle. 






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Games can be saved at the end of any mission or when returning 
to the main menu and can be loaded from the Main menu. Each 
saved game contains the adventures of all characters that have 
been used before in that game. 

To save a game: 

i. Select CONTINUE from the Skill Upgrades Screen. 

a. Confirm that you would like to continue by selecting YES + 

3* When asked if you would like to save your game, select YES, 

4. Select the location into which you will be saving the game, 

5, Confirm your selection by selecting YES. 

To load a game: 

1. Select LOAD GAME from the Main menu. 

2* Press Q/ V to select the desired game and press The 
selected game will load to the Mission Selection Screen. 




GftflRflGTBRS 



The future of Middle-earth is in the hands of a few brave 
adventurers who have chosen to help Frodo destroy The One 
Ring. Each is a credit to his or her race, and if they are 
successful they can return their peoples to the peaceful lives 
they once knew. There are four playable characters: Aragorn, 
Legolas, Girnli, and a secret character who can be unlocked. 

A^AGO^N 

Men are weak, or at least this is the commonly held belief in 
Middle-earth. Three thousand years ago, Isildur, King of the Men 
of Gondor r gained great renown when he cut The One Ring from 
the hand of Sauron, ending his villainous reign. Soon after, 
however, he chose not to destroy The One Ring when he had the 
chance to cast it into the fires of Mount Doom, and thus Men are 
known to be weak in character and not entirely trustworthy. 

Aragorn can change all of that. He is a ranger, a strong man 
skilled in the use of many weapons including swords Aragorn is 
trained to survive in every situation. Many know him as Strider r 
but few are aware of his true identity as son of Arathorn and 
heir to Isildurs throne. He is the rightful king of Gondor; and a 
force to be reckoned with. 

LegoLAs 

Legolas is a noble Elven prince, deadly accurate with his Elven 
bow and knowledgeable in wilderness lore. Because he is an elf, 
Legolas has exceptional sight and hearing, and although he will 
never die of old age, he can be hurt or killed in battle. Legolas is 
kind and graceful, and he has a deep love for the peaceful side 
of nature. He and his valuable bow attack are great assets to the 
Fellowship, 

gimLi 

Gimli is a stubborn dwarf who makes up for his lack of height 
and grace with great strength, bravery, and tenacity. Gimli fears 
nothing when he has his trusty axe in hand, and his temper 
makes him formidable when angry. His gruff disposition keeps 
him from making friends easily, but as a member of the 
Fellowship he is a tough and loyal ally. Gimli especially dislikes 
elves, however during his adventures with the Fellowship he 
develops an unlikely friendship with Legolas. Gimli is very proud 
of his heritage, and looks forward to seeing his cousin Balin in 
the Mines of Moria + 






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Frodo is the Ringbearer, a brave hobbit whose cleverness keeps 
him alive in the face of tremendous danger. His adventurous 
uncle Bilbo left him The One Ring, along with the troubles that 
accompany it. However, Frodo shows great resistance to the 
sinister powers of The One Ring and has volunteered to take it 
to Mount Doom and destroy it forever for the good of Middle- 
earth. There could not be a more difficult task. 

gandaLF 

Gandalf the Grey is known and respected throughout Middle- 
earth as a great conjurer and a genuinely wise man. He is not 
young, but he can use staffs and swords skillfully in combat. 
Nevertheless, Gandalfs true strength lies in his vast repertoire 
of magic spells and abilities. He is the only character capable of 
using magic, and he uses it well 

Gandalf serves as a father figure to Frodo, providing leadership 
and protection to the young Hobbit, He would carry The One 
Ring himself, but his knowledge of magic is too dangerous to 
expose to the corruptive powers of The One Ring. 

FORGES OF EWL 

No warrior takes Middle-earth's evil creatures lightly, and as 
Sauron grows in strength so do his armies of sinister creations. 
It is wise to learn the ways of these creatures, for knowing their 
weaknesses is your only hope against them. 

CAVE ROLL™ 

Big, slow-witted, and dangerous, the cave troll is an awkward 
brute that might not be taken seriously if it weren't so 
horrifying. Its strength is legendary, its speed deceptively fast, 
and its thick hide and strong constitution make fighting one an 
epic event. Thankfully, its decision-making skills are lacking, and 
Cave Trolls despise direct sunlight. 

The footsoldiers of Sauron's evil forces, Ores can be found 
throughout Middle-earth. Although mutated from Elves, Ores are 
corrupted forms that stand just over five feet tall- Taking their 
strength and determination for less than full-size can be a 
deadly mistake, however; especially when multiple Ores are 
involved in battle. Capable of melee attacks as well as ranged 
attacks with bows. Ores have no obvious weaknesses. 

Lumz" 

At Amon Hen, the Fellowship fights to protect Frodo from the 
Uruk-Hai. Lurtz, their leader, is bigger and more fierce than the 
rest of his army, and slaying him will prove no easy task. 



itfNGW^AiTkS (NAZGUL) 

The nine Dark Riders were once great kings, hellishly corrupted 
to the point of no return. They fell victim to Sauron when he 
gifted them rings of power, which slowly turned them to wraiths. 
They are now completely under the Dark Lord's control and he 
dispatches them throughout Middle-earth in attempts to recover 
The One Ring. They appear in hooded black robes, usually when 
the Eye of Sauron is fully fixed upon The One Ring's wearer, 

sAf^umAn t^e WhiTE ffl 

Once a trusted friend and advisor to Gandalf, Saruman betrayed 
all he once stood for to join the sinister cause of the Dark Lord 
Sauron. His powerful magic inspires fear in all those who oppose 
him, and his fortress in Isengard is home to a vast army of his 
own foul creation: the Uruk-Hai. One cannot hope to overpower 
Sarurnan r for merely surviving any confrontation with this 
brilliant wizard is considered a true victory. 

SAURON™ 

The Dark Lord himself has not been physically present on 
Middle-earth for some time, in fact, it was over 3,000 years ago 
that Isildur cut The One Ring from Sauron's hand, ending his last 
evil reign. Today however, Sauron grows more powerful with 
every passing minute. His vile armies are spreading throughout 
Middle-earth in an ever-expanding search for The One Ring. If 
he gets it. Middle-earth will be plunged into an age of 
unimaginable terror and violence, and Sauron will take physical 
form once again. 






ui^uk-kAI M 

Saruman has succeeded in crossbreeding Men and Ores. The 
result is an army of stronger, faster Ores that do not weaken in 
sunlight. They are capable of melee attacks, ranged attacks with 
bows, and pike attacks. Genetic enhancement makes the Uruk- 
Hai larger, stronger, and far more dangerous than their standard 
Ore counterparts. 

WAl^GS™ 

The great Wargs are a terrifying breed of huge wolf-like 
carnivores, driven by a hunger for blood and predatory 
intelligence. Saruman recruits Wargs, and Ores skilled in riding 
them, in his campaign to crush the nation of Rohan. Worked into 
a killing frenzy by the murderous Ores, the Wargs fall upon 
ruined Rohan refugees as they flee their burning homes, 

jM wAickEit 

The Mines of Moria rarely sees visitors, and the Watcher is one 
of the main reasons why. This multi-tentaeled behemoth waits 
patiently for prey just outside the entrance to the mines, and 
very rarely does a man-sized meal escape its writhing grasp, 



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LIMITBp 90~pflY tOQRR^TY 

ELECTRONIC ARTS™ LIMITED WARRANTY 

Etec ironic Arts warrants to rhe original purchaser of rhis product thai the recording medium 
on which i he software program^? are recorded (the ^Recording Medium) and the 
rji ■ cum en tat ion thai is included with this produn (the Manual 1 are Tree from defects in 
materials and workmanship for a period of 90 days from rhe daie of purchase. If the 
Recording Medium or the Manual are found to be defective within the 90 days from ihe date 
of purchase Electronic Arts agrees to replace the Recording Medium or Manual free of 
charge upon roreipr of i he Recording Medium or Manual at Its service center, postage paid, 
with proof of purchase. This warranty is limited to the Recording Medium contain rug the 
software program and the Manual thar were originaEly provided by Electronic Arts This 
warranty shall not be applicable and shall be void if, in the judgment of Electronic Arts, the 
detect has arisen through abuse, mistreatment or neglect 

This limited warranty is in lieu of all other warranties, whether oral or written, express or 
implied, including any warranty of merchant ability or fitness for a particular purpose, and 
no other representation of any nature shall be binding upon or obligate Electronic Arts. If 
any such warranties are incapable of exclusion, then any such warranties applicable to this 
product, including implied warranties of merchantability and fitness for a particular 
purpose, are limited to the 90 -day period described above. In no event will Electronic Arts 
be liable for any special, incidental, or consequential damages resulting from possession, 
use or mn I function of \hh Fk-ctronic Arts product, including damage to property, and to the 
extent permitted by law, damages for personal injury, even if Electronic Arts has been 
advised of the possibility of such damages. Some states do not allow limitation as to how 
long an implied warranty lasts and- or exclusions or limitation of incidental or consequential 
damages so the above limitations and or exclusion of liability may not apply to you, In such 
jurisdictions, the Electronic Arts' liability shall be limited to the fullest extent permitted by 
law. This warranty gives you specific rights. You may also have other rights that vary from 
state ro state. 

RETURNS WITHIN THE 90-DAY WARRANTY PERIOD 

Please return the product along with (1) a copy of the original sales receipt, showing the 

date of purchase, (2) a brief description of the difficulty you are experiencing and (3) your 
name, address and phone number to the address below and Electronic Arts will mail a 
replacement Recording Medium and or Manual to you. If the product was damaged through 
misuse or accident, this no-day warranty is rendered void and you will need to follow the 
instructions for returns after the go-day warranty period. We strongly recommend that you 
send your product using a traceable delivery method. Electronic Arts is not responsible for 
products noi in its possession. 

RETURNS AFTER THE 90-DAY WARRANTY PERIOD 

If the defect in the Recording Medium or Manual resulted from abuse, mistreatment or 
neglect, or if the Recording Medium or Manual is found to be defective after 90 days from 
the date of purchase, please return the product along with (j) a check or money order for 
Sj^.oo made payable to Electronic Arts, (1) a brief description of rhe difficulty you are 
experiencing and (3) your name, address and phone number to the address below, and 
Electronic Arts will mail a replacement Recording Medium and/or Manual to you. We 
strongly recommend that you send your product using a traceable delivery method, 
Electronic Arts is not responsible for products not in its possession. 

EA WARRANTY MAILING ADDRESS 

Electronic Arts Customer Warranty 

P.O. Box 9025 

Redwood City. CA 94063-902=; 

EA WARRANTY CONTACT INFO 

E-mail and Web Page: http; techsuppon.eaxom 
Phone: 6^0-628-1900 

NOTICE 

Electronic Arts reserves the right to make improvements in the product described in this 
manual at anytime and without notice. "This manual and the product described in the manual 
are copyrighted, All rights reserved, No part of this manual may be copied, reproduced, 
translated, or reduced to any electronic medium or machine readable form without prior 
written consent from Electronic Arts. 









NEED A HINT? Call the EA HINTS 6 INFORMATION HOTLINE for recorded hints, tips, and 
passwords 24 hours a day. 7 days a week! 

In the US, dial 900-288-HINT (4468), £o.gs per minute. 

In CANADA, dial 900-451-4873, S.u| (Canadian) per minute. 

If you arc under r8, be sure to get a parents permission before calling. Hotline requires a 
touch-tone telephone. Call length determined by user: average length is four minutes. 
Messages subject to change without notice. 



TECHNICAL SUPPORT— If you need technical assistance with this product, call us at (650} 
628-4322 Monday through Friday between 8*30-11*45 AM or 1:00-4:30 PM, Pacific Standard 
Time No hints or codes are available from (650) 628-4322. You must call the EA HINTS S 
INFORMATION HOTLINE Tor hints. tips, or codes. 

EA TECH SUPPORT CONTACT INFO 

E-mail and W r eb Page: htfp: . techsuppori.eacom 

Mailing Address: Electronic Arts Technical Support 

PO Box 902^ 
Redwood City, CA 94063-9025 

If you live outside of the United States, you can contact one of our other offices. 

In Australia, contact: In the United Kingdom, contact: 

Electronic Arts Pty. Ltd. Electronic Arts Ltd. 

P.O. Box 432 P.O. Box e8i 

Southport Old 4215, Australia Chertsey, KT16 oYL UK 

Phone (0870) 243243^ 

In Australia: for Technical Support and Game Hints and Tips, phone: 1 902 261 600 (95 cents 

per min.) CT5 7 days a week 10 AM-8 PM. If you are under e8 years of age parental consent 
required. 

© 2002 Mew Line Productions, Inc. The Lord of The Rings and the characters, names, and 
places therein. TM The Saul Zaenta Company d/ba Tolkien Enterprises under license to New 
Line Productions, Inc. All Rights Reserved. Game Code and certain audio visual elements © 
2002 Electronic Arts Inc. All rights reserved. Electronic Arts, EA GAMES and the EA GAMES 
logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other 
countries. All other trademarks are the property of their respective owners. LA GAMES is 
an Electronic Arts" brand. 



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Proof of Purchase 
The Lord of the Rings, The Two Towers 








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$4 packaging and handling) call: 

Games Workshop U. S. A Mail Order 1-800-3944263 (toll free) 

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Games Workshop U. S. A Mail Order, 6721 Bay meadow Drive, 

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iTi \ I T( i \ i . \Tv 



Games Workshop U. S, A Mail Order, 6721 Bay meadow Drive, *MAIfi5 wOfHiSllOj' 

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